Quartzplay is what happens when the UI gets bored of being useful. Cards are cut from one crystal, each catches the room differently. Push one—it bounces, it dings, it shows you the back.
Spin the gem ✦Flat five-sided cut. Front says one thing, tilt it—back says another in mirror-rainbow.
Springs 15% past its size then settles. Sound is visual here, so it flashes instead of rings.
Drag it and the whole background mandala rotates half a turn. Let go, it keeps spinning slowly.
Translucent block with a trapped bubble. The bubble is your last click, preserved, wobbling.
Looks like a control. Isn't. Just slides light from pink to cyan and hums in gradient.
The one the gem in the hero spun off from. Holds the page's only serious thought, badly.
A serious page wants to be finished. A toy page wants to be turned over, shaken, held to the lamp. Quartzplay keeps one serious sentence inside the amethyst core and surrounds it with things that go ding.
We do not ship tools. We ship facets. You rotate the problem until the light falls on the part you can finally read.
Gem: spinning · Prisms: 6 cut · Bounce-spring: OK · Ding-synths: visual only
Q-GHOST rolled "the door was faceted" → cut to Q-01 back-face, dinged, kept the mirror-rainbow.
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